starsector transfer all items. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. starsector transfer all items

 
 You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sellstarsector transfer all items  Colonies are player-owned settlements on planets within the sector

That's all, for now, wait for end of April and middle of May with more photos. A mod for Starsector that creates a special contact called Chicken, a spacer that specialises in selling tech items. Go to the config file, likely similar to C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\config\settings. A lot of it will depend on what you are willing to take and the circumstances. When you connect power and an external display and leave the laptop open, everything works fine. Put it in the mods folder and make sure it's tagged in Starsector's launcher. I don't remember if Atlas can get enough points to install both ADF and efficiency overhaul, probably has to use militarized subsystems instead. An in-progress blog post is available at dev blog post. This is because production is logarithmic, i. Not exactly a perfect world, but it seemed fine enough. Just a small thing to make transferring tons of different weapon types easier. r/starsector • 1 mo. Can we get a stash tab to transfer items Out of Solo. Last one with Nexerelin and a couple faction mod and such. 96a] Ship/Weapon Pack 1. Download and install this mod 2. Trade is a means of exchanging goods between planets and stations, with intermediary participants sometimes (but not always) collecting a profit from the process. It also includes endgame methods for transforming asteroid fields. 99. Credits and distribution permission. 1. If you have patrols that won’t move, go to the sensor relay and introduce false readings. Key points for boosting auto ships, all together nets you 65% CR. Do check if you have enough space, especially. Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent controlRe: Mod Index (Categorized) Each mod comes in a zip or rar archive file. 9. 25 votes, 16 comments. 1 = Swapped out the carrier decks as requested v0. 2. 10. i understand this is a unfinished game and that having save compatibility is highly unlikely to begin with. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. Having played only a couple hours, it's a much less tactical approach and much more focused on mechanical skill, which for me is quite tiring. While the commands themselves aren't case sensitive, arguments are. DouglasteR. With our comprehensive installation and usage guide, you'll be able to install and use [0. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. I. Alternate download links (please try the above first): Windows Mac Linux. Removed skills changes. Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. 7. 95a] Transfer All Items v1. 2 stellar Networks 2. 51K subscribers in the starsector community. Got it, just wanted to make sure I was not missing anything or if it was that simple. Royal Executive Access Keycard. In a mad dash to escape you eject thousands of crew into the cold vacuum of space to save your sorry skin. Intended as a reliable. e. Re: Looking at the Starsector fuel & supply economy. example: I used to think small ballistic weapons were just too weak to seriously consider as main armaments and I hated frigates. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. Step 2: You need the ID of each unique ship in the fleet. crew training - 15% more CR, just keep your actual combat ship numbers in check so the boost doesn't dip too much. Check how much fuel and supplies you need for the journey, calculate the costs (Usually 25*1. I cores you have into salvaged Remnant ships you own. 96a] Force Auto R. Download and install this mod. Weird Behavior In Clamshell Mode. 96a] Console Commands v2023. One is at Askonia, other is started in Penelope's Star. Depending on the type of mods yes and no. Faster Command point regeneration is the cherry on top for this skill as long as you don't transfer mid fight to an officerless ship. 16rc2 transfer all items 1. Maybe dragging the cursor vertically could even transfer all the items in the horizontal row in that the drag was started. Its similar to those Conquest missions. Special Items are particularly notable for their unusual uses. This way, if you buy weapons and find out they are not to your liking, you can undo everything with a full refund. best of the best - an extra 5% via the 3rd s-mod. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. v0. 4X game features in Starsector. The change applies to all fleets in the game, and it's not increasing the burn level, it's increasing speed that a single burn level gives. Two can be found guarding each Coronal Hypershunt in the Sector, and one will appear alongside a strong Remnant fleet in a one-off bounty issued by contacts. 2D RPG/Trade/Fleet Combat Game. 96a] FuzzyPack – small ship and weapons pack with ease and take your gaming. Honestly I was expecting more from Star Valor. In my own Feedback I came at this from a different side: I think in-system-gameplay is just too arcadey and fast, as of now. Then I found out that no capital ship can withstand 20. Copy the files over. Orbital bombardments are useful if you want to kill everyone fast once you reached the endgame with super fleets and colonies making nearly millions per month. Laflaga • 1 yr. Make sure no enemy fleets see you when you enter the target. Acquiring special items can be difficult as they. Same with luddic enhancement. Autofit is pretty solid when you don't know yourself how to load ships out. Adding items is easy, just do the same as for editing supplies. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a CommentUsing jellyfish 10. this means when you press alt you will be able to store/sell everything by just passing the mouse over the item. So it really depends on the type of mod and most mod authors will list. Evolution 2. 9 update the safe transfer mod is defunct. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Salvaging as a career involves going to uninhabited systems and searching for abandoned stations and Domain-era probes. Ship Catalogue / Variant Editor (SCVE) v1. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Kris_xK • 24 days ago. Open it is, as this is an important file to handle the global settings of the game. I think all the Tri Tachyon AIs in the game are part of the same entity. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). 2. Otherwise this is basically how . Simply point it at your install directory, and it will pull up a. Them you have to move them around in response to the enemy's movies. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. ago. The full version, when it is finished. minno SPOILER A full list of items that can be installed in colonies Orbital fusion lamp: Installed in population. Low Tech Expansion, Midline Expansion, etc. 95a] Transfer All Items v1. Instructions unclear, Paragon blueprints to the black market it is. Go dark and raid them for the goods you sold. 05. comments sorted by Best Top New Controversial Q&A Add a Comment. for example: <st>legion_xiv</st>. 96a] Console Commands v2023. e. Step 3. It is available as a starting ship with a Pulse Laser. But it was discovered that BTS caused save bloat by not ereasing previously explored systems and was quickly abandoned by the player base and it is stuck on 0. 1a] Common Radar v2. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. Enjoy actual salvager gameplay! petergustav • 6 mo. There will be an option to join. ago. SikeSky • 9 mo. You can’t make trading very profitable paying tariffs, black market is the way. 7MB ; 659-- Nexerelin. making your empire self sufficent is important because when you are not importing goods from others you will get up to %50 upkeep cost. 2D RPG/Trade/Fleet Combat Game. Version 3. If you're smart, make a backup of this folder before editing. Now also resets the cooldown on the ship's system on transfer ; And adds a charge if the system has regenerating charges ; This effect has a per-ship cooldown equal to double the amount of time shaved off the cooldown/charge regen ; This effect does not trigger unless the system is on cooldown and/or has less than full charges . If you must raid neutral factions, turn off your transponder before entering a system and avoid detection before raiding your target. you put the archived file directly into the mods folder. You can Ctrl + Click LMB to buy up to or sell down to your cargo capacity. Reviewers praised the game on release. 9. Starsector! Join thousands of players in a massive online community. 13. Download (0. Have literally next to zero experience with colonies. Re: [0. How to use: 1. hull restoration - fix em up and add extra CR, 5% per s-mod. Drag and drop the folder from the “saves” folder in the starsector folder. Get app Get the Reddit app Log In Log in to Reddit. . Step 3. • 9 days ago. Now all I have to do is figure out why I can't get them to spawn in. Colonies require commodities to operate, waystations specifically require fuel, supplies, and crew which have to be produced by other colony industries which require other commodities like volatiles, metal, organics, etc. a small guide to Editing items in savegames. •. SPOILER. Better Tech-Mining makes tech. under602known. json), and search "transfer" There'll be a setting that says "altMouseMoveToMassTransfer" -. mkv file with Japanese audio (I tried it with a few different anime . Compatibility improvements I intend to make once other mods update for 0. Got it, just wanted to make sure I. Adding items is easy, just do the same as for editing supplies. My ship had two variants, "Custom" and "Custom II". GreenGhost95 • 1 yr. Make sure this mod is enabled. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. But. Starsector is a single-player sandbox style space role-playing game with strategic elements. Download and install this mod 2. Then add the item, for example, Alpha Cores. Main Features. Download and install this mod. 4. I made this type of code due to lack of API resources. 91, or had, say, Nexerelin, and your laptop is version 0. You also get 3 special. Current features. Re: [0. 1a is now out! This is a . This skill supports. Adds a large amount of exploration content and encounters, adds consumable items, new campaign layer defences, adds special functionality to select core world planets, comes with more than 20 new buildings for your colonies (all with unique effects), unlocks the ability to create detachments from your fleet on the fly and much, much more. 3-CostSupplies*1. Nothing you keep in your personal storage, whether it is the rented storage at a colony or an abandoned station, will ever be remove by anything besides yourself. $8. xml" using Notepad++. [deleted] • 3 yr. Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. 12 tugs is slightly game-breaking in that it renders all movement abilities (sustained burn, emergency burn, interdiction pulse) completely irrelevant. Save Transfer I just realized I was using a older version of the 0. 2. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Alliances offer mutual assistance in times of war. These are max speed, acceleration, deceleration, max turn rate and turn acceleration Accelerate (W) uses the acceleration value to ramp up to the max speed value Accelerate backwards (S) uses the deceleration value to ramp up to the max speed value. ago. Then add the item, for example, Alpha Cores. csv notepad++. That's it. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. 2 (2021/03/27) Hiya. Make sure you have access to all 3 skills and a shit load of supplies. Oh, and I added the mod that exposes the variables for the skills that. ) Find the planet that you want to edit. Less stuff in your fleet means less fuel spent (marginal expense), and more importantly, less supplies spent (the real expense). You'll only be able to revoke autonomy up to the cap, and directly managed colonies are going to grow more efficiently to begin with. r/starsector • Transfer all items not working. Atlas does. CryptoThe official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. And the planet name is bob. This mod adds a search box to the planet list. Re: [0. So a full credit is at least $40, but very likely more. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes. 50K subscribers in the starsector community. Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. Controls for moving your fleet and trading. json checked /saves/common…All the ships are very well made and they even have their own station. Control-clicking cargo to sell/store/eject it will initially only transfer enough to put you at maximum capacity, if you're above it. I use a courier port to send a single kletka alpha core from my stockpile directly to the industrial storage of the supercomputer every cycle. Hopefully this helps someone. 6. Starsector has no "right" or "wrong" playstyle, only your own style. I've found Starsector recently, I'm a couple playthrough in. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. Caution is advised as these kinds of games can be very detrimental to your time management. 4X game features in Starsector. 95a] Transfer All Items v1. Open the 'vmparams' file and change the allocated memory accordingly. There should be a penalty/event for ejecting crew. Avoid mods for a first playthrough. 95a] Remnant Command Transfer. Continue Reading [Starsector Mods][0. Colonies make money from population and from exports. ago. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. e. I'm looking for some kind of ultimate, "community approved", most popular mod, for a very long, "final" playthrough. captains and officers), and 3,020 names for stellar objects (i. I have tried this with every building, help? Thanks. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. 5 (mirror)View source code and progressSupports Version CheckerThis mod requires LazyLib to function!Trying to calculate direction using vanilla's. Go into Starsector, and your mods folder should be there. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. You don't actually need that much. though I find less uses for this. Afterwards when you get back to the station you repair them all for free. Presumably, you can find enough room for one person and a little. The abandoned station and player colonies provide free storage. mkv's) and it doesn't display the subtitles. Factions will wage war against each other and try to conquer their enemies Diplomacy events see faction relationships changing over time; Join a faction to gain useful support and represent them in war and peace, or start your own; Alliances offer mutual assistance in times of war; Employers. Elevate your Starsector gameplay with the [0. If you’re lazy and don’t care about the file. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. I usually fire support ground defenses and take that first as it allows you to not take losses in space. A second Click will buy/sell the stack regardless of cargo capacity. Mods are great and all, but they usually increase the difficulty of the game, and may or may not cause issues depending on what you decide to download. 7 or higher), or Linux. 2 (2021/03/27) Hiya. 3 per unit of fuel and 100*1. Native hidden options: Mass Transfer with Alt keys; Holding down Alt key and hover the cursor over the items will transfer the whole stack of items between your fleet and base. Instead, the mod simply warns you when you haven't saved in a while. In one swoop I deleted these two variants, then saved my current variant with the name "Custom". Make sure you have the same mods and same versions in both devices. 1. . You might need to input your CD key again. What happened to quick-item swapping with alt? I’m not sure whether this was a feature or a part of a mod I had installed, but I could hold alt and move any item I passed the cursor over. As it happened just now, I was playing AST for all my rouls but wasn't wearing anything where physics would be noticeable. Just press the up arrow and it sends everything into storage/sells it. Elevate your Starsector gameplay with the [0. yes , it doesnt need to be in same system. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing saves. Once you enter, "Consider your military options" -> "Launch Raid" -> "Try to acquire valuables" -> Select the colony item and launch the raid. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 000 per month, though an early colony (size 3 market, they grow slowly) can rake in. also oftentimes mod updates break saves and i have to start a new run. A lot of ship mods are also bundled with faction mods. What I'm thinking of is adding more items along the lines of the Nano forge with corrupted and pristine variants that can be installed in more industries to boost production or alter the way it works. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the menu. Salvage skill and 2x salvage rigs means you will never run out of supply. Re: [0. You'll get a 1-3 rep penalty but who gives a shit. Download and install this mod 2. Just wanted to share this horrid thing with someone. If you preorder now, you pay $15 – 25% off the final price. 0 = Renamed the tags for all files from sv_ to stardust_ (this will break saves!) Art pass on all of the Frigates Some minor balance tweaks v02. Added the new weapons to some variantsStarsector provides examples of: Absent Aliens: Humanity is the only known sapient organic species and the only suggestion that this even might not be the case is a bit of in-universe speculation in the Onslaught's codex entry suggesting that some people believe the Onslaught was created to defeat some now-forgotten alien threat. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!In general, some of the "expansion" mods are great. Find the word TRUE. 1 I have my subtitle preferred language set to English and the subtitle mode set to "Smart". ago. This means that you can have ships with up to 6 s-mods. 1a RC6 - Slightly buffed TIM's minefield upgrade, also made it less likely to mine yourself - Cabal cannot take ships that can't be scuttled (such as Ziggurat) or those that have unremovable captains (such as integrated AI cores) - Cabal cannot take mission items (such as Janus Device) Version 1. You need about 1000-2000 supplies to fully support an invasion - you're probably running out. when i started playing Starsector again with the . 05 Mod, the choice for serious players seeking advanced features and customization options. Current features. 8. Credits and distribution permission. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. The prices are also stable because supply and demand is not important. Look for ways to increase income and reduce supply usage. For a full list of supported commands enter 'help' in the console. Militarized subsystems: massively decreases detection and increases burn speed <— get this. Maybe have it disappear on size 5 when player cannot abandon the planet anymore, or let the player abandon a decivilized planet regardless of. Trade is a means of exchanging goods between planets and stations, with intermediary participants sometimes (but not always) collecting a profit from the process. Scherzokinn • 1 yr. 2Git RepositoryRequires LazyLibSupports Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items. Imho they aren't too expensive though, if you have a colony or two to offset the cost (2,500 per month I think). If the original save was in version 0. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. So the formula: Profit = (SellPrice*0. It only transfers items between the fleet and the market or storage. Also: There is a technology skill next to transverse jump to flat lower detection by 25%. I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. The goal is to give you lots of meaningful choices in a malleable world. Rzabat • 2 yr. 99. Starsector, on the other hand, would be the way to go if you are looking for a smaller (and more affordable) sandbox for space management and exploration. Experiment to find out what works for you. Requires a one-time fee of 5000 credits to access, except for player colonies and some recently abandoned bases. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. I switch to my BLM in a robe and movement physics weren't working. • 9 days ago. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. It used to be called Starfarer. Here battles rage, governments fall, and humanity’s frontier expands – and you can impact it all. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. What you get: Early access to the game, starting with alpha builds – available now! Discounted price. Fixed a bug where the shield generator would apply its penalty to colony growth even when disrupted, under construction, or toggled back to. You could use the console mod to give yourself XP to get back to your same level. json. 9. When using the `Install from Archive` function, you can select more than one archive/zip - all of the archives you select will be installed. ) Save your game. I've seen videos of Starsector players who seem to be able to just hold down the mouse button and scroll over all the items that they want to transfer but I haven't figured out if. Manually, the speed of the ships you pursue with are paramount, but from the limited experience I have it seems that in autoresolve slower ships can successfully pursue faster ships to some extent. Yes. The more commonly balance tweaked information is in the ship_data. This is because production is logarithmic, i. ago. Their ships don't fit my playstyle, can't seem to make them work. To run the Linux version, unzip the file, cd starsector, and then run . 73%. Simply point it at your install directory, and it will pull up a list of all your mods, as well as any information included with them. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Also, AI cores are only illegal to certain factions. Save Transfer is a mod that lets you transfer your levels, reputation, credits, storage, cargo, ships, and weapons to another save file. People who enjoy sandbox games and do not want to have their hand held through a game. you can open it with ms excel. Shift click and hold, drag left and right. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. ago. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Exports happen automatically. I understand there no modpack because it would be hell with all the update going around, but just a text list. 6) Reduced max speed to 35 (was: 50) Reclassed as "Missile Battleship". you should be good to go. Images. It'd annoy to many players. Essentially, iirc, each colony can only accept from one source. 3. g. No need to go explore in the fringes of the sector, surveying barren worlds, checking black hole and neutron star systems for (in-game) months and cycles. %50 upkeep reduction allows you to ignore hazard rating. 14, for Starsector 0.